Interesting Facts About Computer Games

Interesting Facts About Computer Games
Interesting Facts About Computer Games

Every day, millions of people around the world turn on their computers and dive into their favorite game. Why do children and adults, regardless of their education and profession, constantly play computer games around the world? Maybe they have nothing to do? Or can they just not break away from the virtual world? Or maybe it is a twenty-first century drug? It is impossible to find one correct answer to these questions, so we will not try to do so, but will reveal the most interesting historical facts about this hobby.

Origins

The history of online gaming can be traced back to the 1970s. That year, Richard Bartle and his friend Roy Trubshaw created the first multiplayer game. It was a text game like all the products of the time, and it cannot be called the first online game, not even the internet was there yet. But this event was the beginning of a new era. It was available to play this game at several universities where some of the first closed networks were created. In the late 1970s, the first home computer networks appeared in the United States. Until then, no one thought about the potential commercial benefits of multiplayer games.

First Games for Money

Club Caribe was created in 1988 with a subscription fee of $12 per hour. With the advent of the internet, the new doors were opened to the online games, as a result, the development process became faster. In 1991, the first graphic MMORPG (Massively multiplayer online role-playing game), Neverwinter Nights, was created. The first textual MMORPG is Legends of the Future Past (1992), which was a surprisingly deep game (crafts, events, skill-based progress). It has already begun to implement the first basic principles of modern online gaming, such as the constant supervision of the gaming world by employees. This project ran until the year 2000.

The first online game for a monthly fee was Meridian. In the early 2000s, a real online gaming boom began. Developers have started to create more and more new web projects. The good forecasts of American and European investors told them that this industry promises many benefits. There was only one thing missing: a quality project with a thoughtful environment and an interesting game process that would meet the needs of thousands of potential participants.

Time of Glory

2003 became a breakthrough year. The quality level has been raised to the top, even if we think about the standards of today. Three memorable games have been created for World of Warcraft, Lineage, and Eve Online. The first on this list and today, twelve years later, is the first among online projects in terms of the number of active users. Currently, a myriad of online games has been developed for all tastes and interests: action, educational, adventure, casino, shooting, strategic, sports and many other types. Some of them disappear and they are replaced by new ones, and as long as there are enough fans of online games, new projects will be created constantly.

Time of Glory
Time of Glory